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You don’t need to fire up the save after every mod, but it’s worth checking a few times during the process to make sure everything’s working. What I like to do is create a new, unmodified game, get somewhere like Riverwood and then create a save that I can use for testing. It’s also recommended to do a clean install of Skyrim and start a new game, especially if you’re going to be throwing a lot of mods into the mix. Beyond that, I hope it give some of you guys ideas for your own works.Before you start turning dragons into 'Macho Man' Randy Savage, there are a few things you’ll want to install first. We all know what files we want to delete by now, right? So, I thought that the community here might be interested in what I've done to fill the void until the more skilled texture artists among us can replace my work with something better.ĭrag and Drop into your main data directory - the folder structure should sync up. I keep waiting for a higher resolution version to come out in a finished state, but so far there are none that you could call finished. I looked at it, and then remembered a guard in Falkreath saying, "Scaled Armor, Huh? Shiny." Well, brown leather with a couple of accents didn't look too shiny to me, so, I went back to Photoshop and changed the scales around. Then I started on the boots and gauntlets. Before long, I thought that it looked fairly good. Then I tweaked the metal bits here and there, brightening some of the shinier bits here, darkening the designs there. I darkened the leather, changed the fur color a bit to reflect some fur pelts I've seen growing up (I grew up out in the country, so these things were fairly common). So, I set about changing this to suit my likes. The biggest drawback for me was the female cuirass. It just fit with my play style, especially once I found a mod that replaced the Leather Helmet with a hood. As any retexturing usually starts out, I loved the look of the Scaled Armor.
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